Flag IDs

Flag IDs are used all over the games to reference progression, events or any other situation where a global data needs to be stored;

In Yo-kai Watch 2:

  • FLAG_INFO_0 flags are boolean; meaning they can be a 1 or 0; these can be edited in XQ via get_global_bitflag() and it’s set equivalent.
  • FLAG_INFO_1 flags are integers; meaning they are a number - without decimals; it is currently unknown whether they are 16-bit or 32-bit values.
  • FLAG_INFO_2 flags have an unknown purpose.
  • FLAG_INFO_3 flags have an unknown purpose.
  • FLAG_INFO_4 flags have an unknown purpose.

Note: Flags with the same ID can be in several _INFO_* list’s. The most common example are FlagIDs present in both FLAG_INFO_0 and FLAG_INFO_1`.


Table of contents