Map IDs
Format
First Character
This will always be either an e
or a t
. If it is an e
, it is a map used in an event or a cutscene. If it is a t
, it is just a regular map.
Second Character
This character is always a number. It is the zone that the map is in. The zone numbers change between games, so I will list them here.
YKW1:
Number | Zone |
---|---|
1 | Everything except for the Yo-Kai World’s Big Map |
2 | The Yo-Kai World’s Big Map |
YKW2:
Number | Zone |
---|---|
0 | The Yo-Kai World |
1 | Present Overworld |
2 | Past Overworld |
3 | Sawayama Castle Town |
YKW3:
Number | Zone |
---|---|
0 | The Yo-Kai World |
1 | Overworld |
2 | Past Overworld (FULLY UNUSED) |
3 | Reserved for events/cutscenes |
4 | BBQ |
5 | Blasters T Maps |
Third and Fourth Characters
Together, these two characters form a two digit number which defines the place that the map is intended for (e.g: 01
for Uptown Springdale).
Fifth Character
This can either be g
, i
, d
, w
or b
.
Letter | Meaning |
---|---|
g | “Big” maps |
i | Interiors |
d | Dungeon |
w | Watchmap |
b | Battle background |
Sixth and Seventh Characters
Together, these two characters form a two digit number which simply is used to order the maps.